Yeongmin Elizabeth Won
3D UI/UX Designer
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Realtime multiplatform VR game

Mission Neon is a retro color palette inspired VR game based on a labyrinth grid. I was involved in the project at Envrmnt in Verizon. The goal of the project was to create a VR game that live streams game assets, integrating across multiple platforms, and realtime manipulation of the game structure.

VR players wear HTC Vive and a game master manipulates the game environment from the outside the VR on Microsoft Surface Studio in realtime.

The project was presented at the SXSW conference in 2017.

Role
UI/UX Designer, 3D Artist

Team Credits
3D UX Team
Content Team
Web Team
Engine Team

Neon was presented at SXSW Conference in Austin, Texas in 2017.
Platforms : HTC Vive, Microsoft Surface Studio

Platforms : HTC Vive, Microsoft Surface Studio

Screenshot of Mission Neon map and interface on Microsoft Table. I was in charge of UI design and 3D art asset texturing. This is a view for a Game Master of the game.  Game Design : The game master can manipulate the game play by dropping 3D assets…

Screenshot of Mission Neon map and interface on Microsoft Table. I was in charge of UI design and 3D art asset texturing. This is a view for a Game Master of the game.

Game Design : The game master can manipulate the game play by dropping 3D assets on Surface Studio. Players are wearing HTC Vive headsets and they have 3 minutes to reach the goal, magenta cube on the top left corner. The game is manipulated real time both in VR and on web (Surface Studio).

VR players’ view screenshot. Photo credit by Envrmnt Marketing team.

VR players’ view screenshot. Photo credit by Envrmnt Marketing team.

Game Master manipulating the Vive player’s environment in realtime on Surface Studio. Photo credit by Envrmnt Marketing team.

Game Master manipulating the Vive player’s environment in realtime on Surface Studio. Photo credit by Envrmnt Marketing team.

Spawn point for VR Players.

Spawn point for VR Players.

UI close up

UI close up

Barriers that a game master places on the labyrinth. 3 different types with different strength.

Barriers that a game master places on the labyrinth. 3 different types with different strength.

Microsoft Surface Studio is a touch screen. By drag and drop, the Game Master can manipulate the game’s 3D environment with items on the right hand corner. 

I designed the entire user interface of the game, making sure each icon are crafted with a careful choice of color, fonts, and forms which were critical part of keeping a consistent look and feel of both VR and Surface Studio experience. 

Tutorial UI for the Game Master on Microsoft Surface Studio I designed with Adobe Illustrator. 
As a sole visual designer, my goal was to design each icon easy to understand how to use touch inputs. 

 

I created an AR experience teaser from the Neon posters. Visitors pointed their phones to see the 3D environment and monster lion come alive on their phones. To excite people while waiting in line to play Neon,

Neon AR Poster
Art direction and design by Yeongmin Won
Prototype by Tanuj Palghamol
Advisor : Layton Diament

Sketch

ARD_poster_sketch.png

3D Mockup

Neon_AR_Poster 3DSetup(3).png
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