Project Funival created carnival games for families to play together on connected TV platform. Working closely with the Office of the Chief Creative Officer at Electronic Arts, the team explored unique game mechanics to make full use of the connected TV platform, and designing games suitable for single player and multiplayer experiences. Drawing inspiration from traditional carnival games, Project Funival is giving these games new life on a family’s televisions and mobile devices. The project’s goal is to recreate the exuberant atmosphere of arcades and amusement parks in the living room, and bring families closer together through play.
UI/UX Designer, Graphic Designer
Producer - Tiffa Cheng
Programmer - Chuan Zhou, Ryan Wang
Artist - Yeongmin Won, Gina Jeon
The Drop is a student pitch project at Entertainment Technology Center of Carnegie Mellon University. It is a local 1 vs 1 match that combines rhythm games with a first-person shooter.
Graphic Designer, User Interface Designer, Concept Artist, 2D/3D Artist
Producer - Mac Maculate, Minwoong Ji
Programmer - Zhetao Wang
Artist - Ariel Kuo, Yeongmin Won
Using an actual Spell Book, go on a quest to save your master from the dark wizard while defeating different monsters. The Book of Fate “SpellBook”, is a physical book with wires running through the spine of the book and into certain pages.
2D Artist, UI Designer, Character Designer, Prop maker
Akshay Ramesh - Sound Designer
Jaekyun (Brandon) Kang- Programmer, Hardware expert
Shengze Zhang - Programmer, Virtual Effects
Nigel - Gameplay Programmer, Voice actor
Timothy Staton-Davis- Producer, Artist
Alt.Ctrl.GDC Alternative Input Exhibit
Game Developers Conference 2015
Winning entry | January 2015