3D UI/UX Designer
VRConfer_capture1.jpg

VR Conference Room

VR Conference Room project aimed to explore and showcase the future of collaboration and human interaction in virtual reality for enterprise level business meetings and seminars to eliminate many of the problems inherent in traditional video conferencing technologies.

Platform
Google Daydream

Role
3D artist, UI/UX Design

Team Credits
3D UX Team
Content Team

VR Conference experience capture

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UX Design

VR Conference Room took me numerous iterations and thorough design investigation. To provide a seamless user experience for each step, it was crucial to transform complicated steps into an intuitive user interface.
As a visual designer, I contributed my skillset of both UX and graphic design which was essential to transform the complicated user journey into intuitive user interface with clean visual.

I started with storyboarding and UI design for entering VR conference room. 

VRConference_1.png
 
VRConference_2.png

Avatar customization menu storyboard 

I was in sole charge of designing avatar menu and its interaction design. I created storyboard and high fidelity visual assets which was crucial to communicate the complex idea.
Users can change their avatar’s gender, colors of hair, eyes, skin, and outfit. The storyboard explains how point and scroll interaction works with stacked cards and sub icons that appear next to each cards.

 

Visual Design

High fidelity visual design assets

High fidelity visual design assets